Mastering the Art of Prescreening: Essential Questions to Ask Game Designer

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If you're hiring for a game design position, knowing the right prescreening questions to ask can be invaluable to ensure you find the right talent. It's not simply about the number of years of experience or the qualifications a candidate has; it's crucial to get some insight into their practical knowledge, their creativity, their problem-solving capabilities, and their team collaboration skills. Not to mention, their familiarity with specific software, design principles and documentation processes. So, where do you start?

Pre-screening interview questions

Experience with Game Design Software

No two game design software are the same, and each offers differing levels of functionality and complexity. Unity and Unreal are among the popular choices in the industry, and a candidate's experience with these tools can speak volumes about their design competency.

Types of Games Worked on in The Past

Understanding the types of games a designer has worked on can provide insight into their design versatility and creativity. Whether they've worked on high-adrenaline racing games or strategy-rich puzzles could influence their suitability for your project.

Sharing a Start-to-Finish Design Project

Requesting a game or project a candidate has designed from start to finish can offer a tangible glimpse into their design prowess, project management, and persistence.

Experience Working on Cross-Functional Teams

Knowing whether a candidate has worked on a cross-functional team can aid in determining their collaborative skills, as game design often necessitates syncing with art, development, and QA teams.

Approach to Problem-Solving in Game Design

The game design process uncovers numerous complications and obstacles. Understanding a candidate's problem-solving approach can show if they're likely to view these as opportunities for creativity rather than roadblocks.

Scripting and Programming Language Experience

Knowledge about scripting and relevant programming languages is often vital for efficient game design. Asking about this can draw conclusions about a candidate's technical proficiency.

Testing and Debugging Process

Games are complex products that need meticulous testing and debugging. Enquiring about a candidate's process can spotlight their attention to detail and commitment to delivering a bug-free experience.

Familiarity with Character Design and 3D Modeling

Character design and 3D modeling skill requirements will vary based on your game. However, familiarizing yourself with a candidate's competence in these areas can prove useful.

Experience Designing for Mobile Platforms

With the explosive growth of mobile gaming, understanding if a candidate has designed for these platforms can be pertinent, especially if your project is aimed at this market.

UI Design Experience

User interface design is crucial for the player's experience. Learning about a candidate's previous experience can provide insight into their usability philosophy and visual design expertise.

Experience with AR or VR Game Design

Augmented Reality and Virtual Reality are swiftly growing fields in gaming. Depending on your project needs, understanding a candidate's experience in this area could be vital.

Balance Between Artistry and Technicality

Game design isn't all about creativity; it also requires a robust understanding of technical principles. Exploring how a candidate strikes a balance between the two can showcase their overall game design philosophy.

Handling Feedback and Criticism

Game design is a constantly evolving process involving constructive feedback and sometimes harsh criticism. A candidate's ability to handle criticism can indicate their adaptability and eagerness to produce the best possible game.

Incorporation of User Feedback

Ask how they've incorporated user feedback in past designs. This can highlight their receptiveness to external input, a crucial factor in improving game design based on player's needs and preferences.

Understanding of Game Design Documentation

Game Design Documentation (GDD) captures every detail of a game's plan and ongoing design changes. A candidate's familiarity with GDD stands testament to their organizational skills and detailed oriented character.

Managing Time and Meeting Deadlines

Meeting deadlines and effectively managing time are necessary for any game designer. Discovering how a candidate approaches these can show their project management skills and dedication to efficient work.

Favorite Game Genre to Work On

A candidate's favorite game genre to work on can provide insight into what motivates them, their personal preferences, and whether those align with your project's goal.

Experience with Audio Design in Games

The impact of sound design on the immersive experience of a game can't be underestimated. Discovering a candidate's experience in this area can broaden your understanding of their multi-faceted proficiency.

Familiarity with Game Analytics

Game analytics play a crucial role in design, particularly in refining and improving a game post-launch. Ask about a candidate's familiarity with these tools to understand if they value data-driven decision making.

Handling Budget Constraints and Project Scope Changes

Changes to budget constraints or project scope are all too common in game design. Understanding how a candidate deals with these uncertainties can shine light on their flexibility and resilience.

Prescreening questions for Game Designer
  1. What was your role and contribution in your most recent game project?
  2. How do you approach balancing game mechanics and difficulty?
  3. Describe a time when you had to incorporate user feedback into a game design.
  4. What tools and software do you use for game design and why?
  5. What is your process for prototyping new game ideas?
  6. How do you ensure that a game’s narrative aligns with its gameplay mechanics?
  7. Can you give an example of a game mechanic you innovated?
  8. How do you stay current with industry trends and advancements in game design?
  9. Describe your experience working with cross-functional teams (e.g., artists, developers).
  10. How do you handle creative differences within a team?
  11. What strategies do you use to keep players engaged over the long term?
  12. How do you test and iterate on game designs?
  13. What considerations do you take into account for mobile versus console versus PC game design?
  14. Describe how you approach designing for accessibility in games.
  15. How do you manage project timelines and deadlines?
  16. What was the most challenging game design problem you faced and how did you solve it?
  17. What factors do you consider when designing in-game economies?
  18. How do you measure the success of a game design feature?
  19. Can you discuss a time when a prototype failed and what you learned from it?
  20. How do you incorporate storytelling elements into gameplay?
  21. What is your experience with game design software such as Unity or Unreal?
  22. What kind of games have you worked on in the past?
  23. Can you please share a game or project that you've designed from start to finish?
  24. Have you ever worked on a cross-functional team?
  25. How do you approach problem-solving during the game design process?
  26. Do you have experience with scripting and programming languages?
  27. What is your process for testing and debugging games?
  28. Are you familiar with character design and 3D modeling?
  29. Have you ever designed a game for mobile platforms?
  30. Can you describe your experience with user interface design?
  31. Do you have experience with augmented reality or virtual reality game design?
  32. How do you ensure a balance between the artistry and the technicality in your designs?
  33. Can you explain how you've handled feedback and criticism on your game design in the past?
  34. Can you provide examples of how you have incorporated user feedback into your designs?
  35. What is your understanding of game design documentation?
  36. How do you approach time management and meeting deadlines in a project situation?
  37. Do you have experience with audio design in games?
  38. How familiar are you with game analytics and their importance in design?
  39. How do you handle challenges such as budget constraints or changes in project scope?
  40. What genre of games do you most enjoy working on and why?

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