Interview scorecard template

3D Design Internship interview scorecard

Pre-screening scorecard for 3D Design Internship candidates.

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design visual communication3d modellingblendercinema 4dsubstance painter
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Portfolio

35% weight

Ask to walk through two or three reels or ArtStation pieces: which models they built from scratch, software used (Blender, Maya, Cinema 4D, ZBrush), and render engine.

Evidence to listen for

  • Work exists and can be looked at, not just described
  • States what they made versus what the team or a template made
  • Shows range rather than one repeated style
  • Can walk through a piece from brief to final

Five-point scoring guide

1
Poor

No portfolio, or work that is unattributable or clearly templated.

2
Needs Improvement

Thin portfolio; unclear what they personally made.

3
Satisfactory

Real work with adequate range; contribution mostly clear.

4
Very Good

Strong varied portfolio with clear personal ownership.

5
Excellent

Shows self-authored assets with wireframes and turntables, states exactly which parts were theirs versus tutorial or kitbash sources.

02
Evaluation factor

Craft and rationale

25% weight

Probe topology decisions, UV layout, poly budgets, PBR texturing in Substance Painter, and lighting setups in KeyShot, Cycles, or Unreal; ask why those choices.

Evidence to listen for

  • Explains why a layout, type choice, or colour decision serves the brief
  • Knows typography and hierarchy as craft, not decoration
  • Works to a brand system without either breaking it or hiding behind it
  • Names the tools they are genuinely fast in

Five-point scoring guide

1
Poor

Cannot explain any decision; work is arbitrary.

2
Needs Improvement

Talks in taste terms only; no link between choice and brief.

3
Satisfactory

Sound craft with some ability to justify decisions.

4
Very Good

Articulate about why each choice serves the brief.

5
Excellent

Explains clean quad topology, sensible UV packing, and material or lighting reasoning tied to the end use of the asset.

03
Evaluation factor

Feedback and iteration

25% weight

Test how they handled art direction notes on a university brief or freelance job: silhouette changes, retopology requests, or scrapped concepts, and turnaround speed.

Evidence to listen for

  • Takes critique without treating it as an attack
  • Distinguishes a subjective preference from a real problem, and says so politely
  • Iterates fast rather than defending version one
  • Delivers files correctly and on time

Five-point scoring guide

1
Poor

Defensive about critique; will not revise.

2
Needs Improvement

Accepts feedback passively; iterations do not improve the work.

3
Satisfactory

Revises willingly; struggles to push back on weak feedback.

4
Very Good

Iterates quickly and can argue for the work when the feedback is wrong.

5
Excellent

Describes specific revision rounds, shows before and after versions, and treats critique as material rather than defending the first pass.

04
Evaluation factor

Working with the brief

15% weight

Look for evidence of reading a brief: deliverable specs, file formats (FBX, OBJ, USD), naming conventions, deadlines, and asking clarifying questions before modelling.

Evidence to listen for

  • Asks about audience and goal before opening the design tool
  • Works with marketing, product, or clients rather than in isolation
  • Flags an impossible brief early
  • Hands over files and assets others can actually use

Five-point scoring guide

1
Poor

Designs in isolation; ignores the brief's purpose.

2
Needs Improvement

Starts designing before understanding the goal.

3
Satisfactory

Asks the right questions when prompted.

4
Very Good

Interrogates the brief up front and hands over cleanly.

5
Excellent

Clarifies scope early, delivers named and organised files to spec, and flags timeline risk before the deadline slips.

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