Interview scorecard template

Creative Technologist interview scorecard

Pre-screening scorecard for Creative Technologist candidates.

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design visual communicationcreative codinginteractive installationprototypingtouchdesigner
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Portfolio

35% weight

Review their reel of shipped interactive work: installations, WebGL microsites, Unity or Unreal experiences, physical prototypes. Ask what they personally built versus what the studio or vendor delivered.

Evidence to listen for

  • Work exists and can be looked at, not just described
  • States what they made versus what the team or a template made
  • Shows range rather than one repeated style
  • Can walk through a piece from brief to final

Five-point scoring guide

1
Poor

No portfolio, or work that is unattributable or clearly templated.

2
Needs Improvement

Thin portfolio; unclear what they personally made.

3
Satisfactory

Real work with adequate range; contribution mostly clear.

4
Very Good

Strong varied portfolio with clear personal ownership.

5
Excellent

Shows named live builds with runtime, footfall or engagement figures, and clearly separates their own code and rigging from team contributions.

02
Evaluation factor

Craft and rationale

25% weight

Probe the toolchain: TouchDesigner, three.js, openFrameworks, Arduino or Raspberry Pi, projection mapping, sensors, MadMapper. Ask why they chose a stack over an easier off-the-shelf option.

Evidence to listen for

  • Explains why a layout, type choice, or colour decision serves the brief
  • Knows typography and hierarchy as craft, not decoration
  • Works to a brand system without either breaking it or hiding behind it
  • Names the tools they are genuinely fast in

Five-point scoring guide

1
Poor

Cannot explain any decision; work is arbitrary.

2
Needs Improvement

Talks in taste terms only; no link between choice and brief.

3
Satisfactory

Sound craft with some ability to justify decisions.

4
Very Good

Articulate about why each choice serves the brief.

5
Excellent

Explains stack choices against latency, calibration, hardware cost and gallery constraints, and names the trade-off they accepted.

03
Evaluation factor

Feedback and iteration

25% weight

Test how they handle client and creative director notes mid-build, plus onsite failures during install week. Look for versioned prototypes, playtests and paper-to-screen iteration evidence.

Evidence to listen for

  • Takes critique without treating it as an attack
  • Distinguishes a subjective preference from a real problem, and says so politely
  • Iterates fast rather than defending version one
  • Delivers files correctly and on time

Five-point scoring guide

1
Poor

Defensive about critique; will not revise.

2
Needs Improvement

Accepts feedback passively; iterations do not improve the work.

3
Satisfactory

Revises willingly; struggles to push back on weak feedback.

4
Very Good

Iterates quickly and can argue for the work when the feedback is wrong.

5
Excellent

Describes discarding a working prototype after user testing, and cites specific notes that changed the interaction model rather than just the visuals.

04
Evaluation factor

Working with the brief

15% weight

Assess how they translate a vague brand or campaign brief into technical scope: feasibility notes, budget for kit, install schedule, failover plan for unattended public running.

Evidence to listen for

  • Asks about audience and goal before opening the design tool
  • Works with marketing, product, or clients rather than in isolation
  • Flags an impossible brief early
  • Hands over files and assets others can actually use

Five-point scoring guide

1
Poor

Designs in isolation; ignores the brief's purpose.

2
Needs Improvement

Starts designing before understanding the goal.

3
Satisfactory

Asks the right questions when prompted.

4
Very Good

Interrogates the brief up front and hands over cleanly.

5
Excellent

Turns loose creative ambition into a scoped build with kit list, contingency for crashes, and honest statements about what was not technically possible.

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