Interview scorecard template

Digital Detox Program Developer interview scorecard

Evaluate Digital Detox Program Developer candidates across 4 weighted areas: subject and technical command, how they actually teach, group management and safeguarding, and progress and communication. Subject and technical command leads at 30%, so check their grounding in behaviour change models (COM-B, habit loops), screen time research, and tools like Screen. Use the rubric to compare role-specific evidence consistently.

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education coachingbehaviour changecurriculum designdigital wellbeingscreen time reduction
TL;DR
For subject and technical command, look for evidence the candidate cites specific behavioural frameworks and evidence on problematic smartphone use, and distinguishes dependency patterns from ordinary heavy device use. For how they actually teach, look for evidence the candidate walks through a real program agenda hour by hour, naming activities, facilitation prompts, and what they changed after cohort one. Apply the written 1–5 anchors to every answer, record the evidence behind each rating, and use the factor weights to reach a consistent overall assessment.
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Subject and technical command

30% weight

Check their grounding in behaviour change models (COM-B, habit loops), screen time research, and tools like Screen Time, RescueTime or Digital Wellbeing dashboards they build curricula around.

Evidence to listen for

  • Knows the material or discipline well beyond the level they teach
  • Holds the qualifications, licences, or certifications required, and they are current
  • Can answer an unexpected question honestly rather than bluffing
  • Keeps learning in their own field

Five-point scoring guide

1
Poor

Knowledge barely ahead of the learners; bluffs when asked something unexpected.

2
Needs Improvement

Adequate on the syllabus only; gaps show under questioning.

3
Satisfactory

Solid command of the material for the level taught.

4
Very Good

Depth well beyond the taught level; comfortable being asked anything.

5
Excellent

Cites specific behavioural frameworks and evidence on problematic smartphone use, and distinguishes dependency patterns from ordinary heavy device use.

02
Evaluation factor

How they actually teach

30% weight

Probe how they structure a multi week detox: onboarding baselines, device handover rules, offline activity blocks, relapse planning, and how sessions differ for teens versus corporate cohorts.

Evidence to listen for

  • Describes how they teach a specific thing, not their philosophy of teaching
  • Adapts when the first explanation does not land
  • Checks understanding rather than assuming it
  • Differentiates for varying ability within one group

Five-point scoring guide

1
Poor

Only philosophy, no method; one explanation and no plan B.

2
Needs Improvement

Delivers content but cannot adapt when learners are lost.

3
Satisfactory

Sound instruction; differentiation is limited.

4
Very Good

Multiple routes to the same concept, with real checks for understanding.

5
Excellent

Walks through a real program agenda hour by hour, naming activities, facilitation prompts, and what they changed after cohort one.

03
Evaluation factor

Group management and safeguarding

25% weight

Assess handling of withdrawal distress, disclosure of gaming or porn compulsion, and their safeguarding referral route; ask about consent, phone confiscation policy, and duty of care with minors.

Evidence to listen for

  • Has a concrete approach to a disruptive individual and a whole group losing focus
  • Knows the safeguarding or duty-of-care obligations for this age group and setting
  • Escalates a concern through the right channel
  • Sets boundaries without becoming punitive

Five-point scoring guide

1
Poor

No behaviour strategy; unaware of safeguarding obligations.

2
Needs Improvement

Struggles with disruption; vague on duty of care.

3
Satisfactory

Manages a normal group; less confident with serious disruption.

4
Very Good

Confident group management with clear safeguarding awareness.

5
Excellent

Names a written safeguarding policy, escalation to clinical support, and describes de-escalating a participant who demanded their device back.

04
Evaluation factor

Progress and communication

15% weight

Look for how they measure outcomes: pre and post screen time pulls, sleep or wellbeing scales, follow up at 30 and 90 days, and reporting to parents or HR sponsors.

Evidence to listen for

  • Measures whether learners actually improved, not just attended
  • Gives feedback that changes what someone does next
  • Communicates with parents, clients, or managers about difficult progress honestly
  • Records progress usefully

Five-point scoring guide

1
Poor

No sense of whether anyone improved.

2
Needs Improvement

Tracks attendance rather than progress; avoids hard conversations.

3
Satisfactory

Monitors progress; feedback is general.

4
Very Good

Measures progress concretely and handles difficult conversations well.

5
Excellent

Quotes retained behaviour change data with sample sizes, and explains honestly where effects faded after participants returned home.

Evidence-led prompts

Interview questions for a Digital Detox Program Developer

Use these prompts to surface evidence for the weighted factors above and compare candidates against the same role-specific criteria.

  1. 01

    Can you describe your experience with digital wellbeing programmes?

  2. 02

    Can you share results from programmes you have developed?

  3. 03

    Which age groups do you design for, and why?

  4. 04

    What methods do you use to identify which digital habits need changing?

  5. 05

    How do you tailor a programme to an individual's circumstances?

See the complete Digital Detox Program Developer question set
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