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Game Physics Programmer interview scorecard

Pre-screening scorecard for Game Physics Programmer candidates.

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software datac++game physicshavok physxrigid body dynamics
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Technical proficiency

35% weight

Check depth in rigid body dynamics, constraint solvers, and collision detection: GJK/EPA, sequential impulse versus TGS solvers, continuous collision, and C++ SIMD math work in PhysX, Havok, Jolt or a custom engine.

Evidence to listen for

  • Command of the languages, frameworks, and data tools the role actually uses
  • Understands correctness, performance, and failure modes, not just syntax
  • Has opinions on testing and can justify them
  • Reads and reasons about code they did not write

Five-point scoring guide

1
Poor

Cannot work independently; fundamentals are missing.

2
Needs Improvement

Weak fundamentals; output needs heavy review.

3
Satisfactory

Competent for the role; needs guidance on complex or unfamiliar work.

4
Very Good

Strong practitioner; handles hard problems with little guidance.

5
Excellent

Explains solver iteration counts, warm starting, and penetration recovery from direct experience; names the engine and the math library they wrote against.

02
Evaluation factor

Systems and trade-offs

25% weight

Probe how they held a fixed timestep budget: substepping choices, broadphase structure, determinism for replays or netcode, and what fidelity they sacrificed to hit 2ms on console.

Evidence to listen for

  • Reasons about scale, latency, cost, and failure before writing code
  • Names the trade-off they chose and what they gave up
  • Understands the data lifecycle end to end
  • Anticipates what breaks at ten times the volume

Five-point scoring guide

1
Poor

No thinking beyond the immediate task; no awareness of scale or failure.

2
Needs Improvement

Limited architectural awareness; struggles with design decisions.

3
Satisfactory

Works within an existing design; makes sound local decisions.

4
Very Good

Designs for scale and maintainability; articulates trade-offs clearly.

5
Excellent

Describes concrete trade-offs, for example dropping to simplified convex proxies or capping ragdoll counts, with the frame time and platform that forced it.

03
Evaluation factor

Evidence and rigour

25% weight

Test how they proved stability: unit tests on constraint cases, deterministic replay harnesses, PIX or Razor captures, tunnelling repro scenes, and profiling data before and after optimisation.

Evidence to listen for

  • Validates results rather than trusting output
  • Knows how their work is measured and what a bad result looks like
  • Can describe a time their own analysis or model was wrong and how they caught it
  • Careful about data quality, leakage, and silent failure

Five-point scoring guide

1
Poor

Ships unvalidated work; no notion of how correctness is checked.

2
Needs Improvement

Validates superficially; misses obvious quality or leakage issues.

3
Satisfactory

Reasonable checks in place; rigour drops under time pressure.

4
Very Good

Validates thoroughly; can name a real error they caught in their own work.

5
Excellent

Cites measured before and after numbers from a profiler, plus a regression scene or automated test that caught jitter or explosion bugs.

04
Evaluation factor

Collaboration and communication

15% weight

Assess how they worked with animators, designers, and tech artists on ragdolls, vehicle handling, and destruction tuning, including exposing parameters without letting content break the simulation.

Evidence to listen for

  • Explains technical work to non-technical stakeholders
  • Gives and takes code or peer review constructively
  • Documents enough that the work survives their absence
  • Aligns with team process rather than working around it

Five-point scoring guide

1
Poor

Cannot work in a team; resistant to feedback.

2
Needs Improvement

Communication issues create rework; lone-wolf tendencies.

3
Satisfactory

Adequate team member; documentation and review participation are light.

4
Very Good

Communicates well; reliable reviewer and collaborator.

5
Excellent

Recounts shipping a tuning tool or clamped parameter set for designers, and negotiating a feel-versus-realism disagreement to a workable result.

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