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Game Theorist (Advanced Algorithms) interview scorecard

Pre-screening scorecard for Game Theorist (Advanced Algorithms) candidates.

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frontier research deep techequilibrium computationmechanism designppad complexityregret minimization
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Theoretical command

35% weight

Probe command of equilibrium concepts and complexity: Nash versus correlated equilibria, PPAD-hardness, LP duality in zero-sum games, no-regret learning bounds, extensive-form imperfect information, and incentive compatibility results.

Evidence to listen for

  • Explains the underlying theory at the level the role demands, and can go a layer deeper when pushed
  • Knows which results are established and which are contested
  • Distinguishes their own contribution from the field's
  • Comfortable saying where the theory runs out

Five-point scoring guide

1
Poor

Recites terminology without understanding; cannot go one layer deeper.

2
Needs Improvement

Surface familiarity; conflates established results with speculation.

3
Satisfactory

Solid grasp of the core theory; thin at the frontier.

4
Very Good

Strong command; separates settled results from open questions.

5
Excellent

States hardness results and convergence guarantees precisely, distinguishes coarse correlated from Nash equilibria, and cites specific theorems rather than gesturing at them.

02
Evaluation factor

From theory to hardware or code

30% weight

Ask what they implemented: CFR or CFR+ variants, Lemke-Howson, double oracle or PSRO, Gambit or OpenSpiel usage, auction simulators, and the scale of games actually solved.

Evidence to listen for

  • Has built, simulated, or run something real, not only published about it
  • Knows the gap between the idealised model and the actual apparatus or system
  • Names the practical constraint that dominates in real conditions
  • Can describe a result that did not match prediction

Five-point scoring guide

1
Poor

Purely theoretical; no contact with implementation.

2
Needs Improvement

Some exposure but unaware of practical constraints.

3
Satisfactory

Has implemented work; understands the main real-world limits.

4
Very Good

Strong practical record; articulate about theory-versus-reality gaps.

5
Excellent

Names solvers they wrote or extended, quotes game tree sizes, exploitability numbers, and runtime, and shows the code or published artefact.

03
Evaluation factor

Research judgement

20% weight

Test how they choose problems: when abstraction or sampling is acceptable, when a solution concept is the wrong model, and how they detect that a proof or benchmark is misleading.

Evidence to listen for

  • Chooses problems by tractability and value, not novelty alone
  • Knows when to abandon a line of work
  • Reads and evaluates others' results critically
  • Can say what would falsify their own approach

Five-point scoring guide

1
Poor

Chases novelty; no sense of tractability or when to stop.

2
Needs Improvement

Weak problem selection; persists past the point of value.

3
Satisfactory

Reasonable judgement within a defined programme.

4
Very Good

Selects problems well and knows when to abandon a line.

5
Excellent

Describes abandoned directions with reasons, questions whether equilibrium is the right target, and separates modelling error from algorithmic error.

04
Evaluation factor

Explaining it to non-specialists

15% weight

Assess explanation to product, policy, or trading stakeholders: translating incentive compatibility, revenue equivalence, or strategy exploitability into pricing, matching, or auction decisions without formal notation.

Evidence to listen for

  • Explains the work to an engineer, an executive, or a funder without either mystifying or dumbing it down
  • Writes clearly
  • Collaborates across disciplines
  • Makes the case for resources in terms the audience cares about

Five-point scoring guide

1
Poor

Cannot communicate outside their specialism.

2
Needs Improvement

Explanation is either impenetrable or hollow.

3
Satisfactory

Adequate with technical peers; less effective with lay audiences.

4
Very Good

Explains clearly to specialists and non-specialists alike.

5
Excellent

Explains a mechanism design trade-off in plain terms with a concrete example, and has written memos or briefings non-specialists acted on.

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