Technical depth
Probe haptic rendering depth: god-object or penalty-based contact models, 1 kHz control loops, passivity and stability, LRA versus voice-coil driver behaviour, OpenHaptics, Chai3D or Interhaptics APIs.
Evidence to listen for
- Explains the physics or mechanism behind their work, not just the tooling
- Names the standards, tolerances, and constraints they designed against
- Can defend a design decision under follow-up questions
- Distinguishes what they personally engineered from what the team delivered
Five-point scoring guide
Cannot explain the fundamentals of their own stated specialism.
Knows the vocabulary but not the underlying mechanism; struggles under follow-ups.
Solid working knowledge for the role; depth thins out on edge cases.
Strong command of the domain; explains trade-offs and defends decisions well.
Explains stability limits of their control loop, names actuator classes worked with, and derives why a rendered wall buzzed at given stiffness.