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Holographic Display Designer interview scorecard

Pre-screening scorecard for Holographic Display Designer candidates.

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frontier research deep techcomputer generated holographydiffractive opticsspatial light modulatorswaveguide combiners
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Theoretical command

35% weight

Check command of scalar diffraction theory: Fresnel versus angular spectrum propagation, phase-only SLM constraints, speckle suppression, etendue limits, and Gerchberg-Saxton or stochastic gradient CGH solvers.

Evidence to listen for

  • Explains the underlying theory at the level the role demands, and can go a layer deeper when pushed
  • Knows which results are established and which are contested
  • Distinguishes their own contribution from the field's
  • Comfortable saying where the theory runs out

Five-point scoring guide

1
Poor

Recites terminology without understanding; cannot go one layer deeper.

2
Needs Improvement

Surface familiarity; conflates established results with speculation.

3
Satisfactory

Solid grasp of the core theory; thin at the frontier.

4
Very Good

Strong command; separates settled results from open questions.

5
Excellent

Derives propagation and etendue trade-offs from first principles, and explains why a chosen CGH solver suits a specific modulator and eyebox.

02
Evaluation factor

From theory to hardware or code

30% weight

Probe builds they physically aligned: LCoS or MEMS benches, laser or SLED illumination, waveguide combiners, plus MATLAB, Zemax, or CUDA hologram pipelines they wrote.

Evidence to listen for

  • Has built, simulated, or run something real, not only published about it
  • Knows the gap between the idealised model and the actual apparatus or system
  • Names the practical constraint that dominates in real conditions
  • Can describe a result that did not match prediction

Five-point scoring guide

1
Poor

Purely theoretical; no contact with implementation.

2
Needs Improvement

Some exposure but unaware of practical constraints.

3
Satisfactory

Has implemented work; understands the main real-world limits.

4
Very Good

Strong practical record; articulate about theory-versus-reality gaps.

5
Excellent

Names a working prototype with measured contrast, diffraction efficiency, FOV, and frame rate, and describes the fixes that got it there.

03
Evaluation factor

Research judgement

20% weight

Assess how they chose between phase-only, amplitude, and light-field approaches when depth cues, power budget, and manufacturability conflicted, and which ideas they killed early.

Evidence to listen for

  • Chooses problems by tractability and value, not novelty alone
  • Knows when to abandon a line of work
  • Reads and evaluates others' results critically
  • Can say what would falsify their own approach

Five-point scoring guide

1
Poor

Chases novelty; no sense of tractability or when to stop.

2
Needs Improvement

Weak problem selection; persists past the point of value.

3
Satisfactory

Reasonable judgement within a defined programme.

4
Very Good

Selects problems well and knows when to abandon a line.

5
Excellent

Explains a pivot with the measurement that triggered it, showing they tested the riskiest optical assumption before committing to tooling.

04
Evaluation factor

Explaining it to non-specialists

15% weight

Test how they brief industrial designers, firmware teams, and executives on vergence-accommodation conflict, laser safety class, or yield risk without equations.

Evidence to listen for

  • Explains the work to an engineer, an executive, or a funder without either mystifying or dumbing it down
  • Writes clearly
  • Collaborates across disciplines
  • Makes the case for resources in terms the audience cares about

Five-point scoring guide

1
Poor

Cannot communicate outside their specialism.

2
Needs Improvement

Explanation is either impenetrable or hollow.

3
Satisfactory

Adequate with technical peers; less effective with lay audiences.

4
Very Good

Explains clearly to specialists and non-specialists alike.

5
Excellent

Translates speckle, eyebox, and perceived depth into product language, using demo footage or simple analogies that non-optics stakeholders act on.

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