Interview scorecard template

Immersive Storytelling Specialist interview scorecard

Pre-screening scorecard for Immersive Storytelling Specialist candidates.

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creative performanceimmersive narrativespatial audiounreal unityvr ar
Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Body of work

35% weight

Ask for shipped immersive pieces: 360 films, room-scale VR chapters, AR activations, location-based installs. Note platform (Quest, Vision Pro, dome, projection) plus audience numbers or festival selections.

Evidence to listen for

  • Has work that exists publicly and can be checked
  • States what they made versus what they contributed to
  • Can talk about range as well as their signature style
  • Knows how the work was received and by whom

Five-point scoring guide

1
Poor

Nothing finished or public; describes intentions rather than output.

2
Needs Improvement

Small or unverifiable body of work; unclear personal contribution.

3
Satisfactory

Real output with adequate range; reception described vaguely.

4
Very Good

Substantial verifiable work with clear ownership and range.

5
Excellent

Walks through three or more released experiences with named platforms, runtimes, footfall or festival placements, and their own scope on each.

02
Evaluation factor

Craft and technique

25% weight

Probe branching narrative structure, agency versus authored beats, diegetic guidance, spatial audio mixing in Wwise or FMOD, and blocking scenes in Unreal or Unity timelines.

Evidence to listen for

  • Can discuss technique concretely rather than in terms of feel or vibe
  • Names influences and what they took from each
  • Explains a deliberate choice and the effect it was for
  • Knows their own weak areas and what they do about them

Five-point scoring guide

1
Poor

No technical vocabulary; cannot discuss choices behind the work.

2
Needs Improvement

Talks in generalities; choices sound accidental.

3
Satisfactory

Solid craft with some ability to explain decisions.

4
Very Good

Articulate about technique and deliberate about effect.

5
Excellent

Explains how gaze, audio cues and set dressing steered attention without UI prompts, citing specific scenes they restructured after playtests.

03
Evaluation factor

Reliability and process

25% weight

Check how they run production: playtest cadence, comfort and motion sickness passes, frame budget discipline, asset handoff to engineers, and delivery against installation or festival deadlines.

Evidence to listen for

  • Meets deadlines and briefs, with evidence
  • Handles revisions and direction without ego
  • Describes how they work when the brief is vague or changes late
  • Has repeat clients, bookings, or collaborators

Five-point scoring guide

1
Poor

Misses commitments; cannot take direction.

2
Needs Improvement

Inconsistent delivery; defensive about revisions.

3
Satisfactory

Reliable on clear briefs; struggles when direction shifts.

4
Very Good

Consistently delivers and adapts; repeat collaborators.

5
Excellent

Describes a documented playtest loop, tracked build versions, and cut scope deliberately to protect frame rate and an immovable opening date.

04
Evaluation factor

Presence with an audience

15% weight

Assess live audience work: onboarding participants into headsets, guiding actors or docents, handling a guest who freezes mid-scene, and pitching concepts to commissioners.

Evidence to listen for

  • Comfortable performing or presenting on demand, including cold
  • Reads a room and adjusts
  • Handles a bad night, a difficult client, or a hostile crowd without unravelling
  • Represents the employer well in front of others

Five-point scoring guide

1
Poor

Cannot perform or present on request; unravels under pressure.

2
Needs Improvement

Rigid delivery; no read of the room.

3
Satisfactory

Competent in familiar settings; less adaptable in new ones.

4
Very Good

Strong presence and adapts to the room.

5
Excellent

Reads participant discomfort quickly, adapts guidance mid-session, and pitches the experience vividly to funders, curators and brand clients alike.

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