Technical depth
Probe depth in plenoptic capture and multi-view rendering: camera array calibration, depth fusion, view interpolation, GPU shader work, and display stacks like Looking Glass or Starline-style lenticular optics.
Evidence to listen for
- Explains the physics or mechanism behind their work, not just the tooling
- Names the standards, tolerances, and constraints they designed against
- Can defend a design decision under follow-up questions
- Distinguishes what they personally engineered from what the team delivered
Five-point scoring guide
Cannot explain the fundamentals of their own stated specialism.
Knows the vocabulary but not the underlying mechanism; struggles under follow-ups.
Solid working knowledge for the role; depth thins out on edge cases.
Strong command of the domain; explains trade-offs and defends decisions well.
Explains angular versus spatial resolution trade-offs, quilt generation, calibration drift and depth estimation errors in their own implementation terms.