Interview scorecard template

UI/UX Designer interview scorecard

Pre-screening scorecard for UI/UX Designer candidates.

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Complete evaluation framework

What to assess and how to score it

Review the evidence signals before interviewing. Then use the anchored descriptions—not instinct alone—to choose the score that best matches each answer.

01
Evaluation factor

Portfolio

35% weight

Ask them to walk through two case studies end to end: problem framing, wireframes, Figma prototypes, final UI, and what the metrics did after launch.

Evidence to listen for

  • Work exists and can be looked at, not just described
  • States what they made versus what the team or a template made
  • Shows range rather than one repeated style
  • Can walk through a piece from brief to final

Five-point scoring guide

1
Poor

No portfolio, or work that is unattributable or clearly templated.

2
Needs Improvement

Thin portfolio; unclear what they personally made.

3
Satisfactory

Real work with adequate range; contribution mostly clear.

4
Very Good

Strong varied portfolio with clear personal ownership.

5
Excellent

Shows shipped product screens with before and after states, plus measured lifts in task completion, activation, or support ticket volume.

02
Evaluation factor

Craft and rationale

25% weight

Probe component libraries, auto layout, variants, tokens, accessibility choices (WCAG contrast, focus order, tap targets) and why they picked a pattern over alternatives.

Evidence to listen for

  • Explains why a layout, type choice, or colour decision serves the brief
  • Knows typography and hierarchy as craft, not decoration
  • Works to a brand system without either breaking it or hiding behind it
  • Names the tools they are genuinely fast in

Five-point scoring guide

1
Poor

Cannot explain any decision; work is arbitrary.

2
Needs Improvement

Talks in taste terms only; no link between choice and brief.

3
Satisfactory

Sound craft with some ability to justify decisions.

4
Very Good

Articulate about why each choice serves the brief.

5
Excellent

Explains type scale, spacing system, and state handling precisely, and defends pattern choices against usability and accessibility constraints.

03
Evaluation factor

Feedback and iteration

25% weight

Test how they handle usability test findings and stakeholder critique: what they changed after moderated sessions, Maze or Hotjar data, or a failed A/B variant.

Evidence to listen for

  • Takes critique without treating it as an attack
  • Distinguishes a subjective preference from a real problem, and says so politely
  • Iterates fast rather than defending version one
  • Delivers files correctly and on time

Five-point scoring guide

1
Poor

Defensive about critique; will not revise.

2
Needs Improvement

Accepts feedback passively; iterations do not improve the work.

3
Satisfactory

Revises willingly; struggles to push back on weak feedback.

4
Very Good

Iterates quickly and can argue for the work when the feedback is wrong.

5
Excellent

Cites a design they killed or reworked after evidence, separating personal taste from what testing and analytics actually showed.

04
Evaluation factor

Working with the brief

15% weight

Check how they run intake with product and engineering: clarifying requirements, edge cases, handoff specs, dev QA of built screens, and scope negotiation under deadlines.

Evidence to listen for

  • Asks about audience and goal before opening the design tool
  • Works with marketing, product, or clients rather than in isolation
  • Flags an impossible brief early
  • Hands over files and assets others can actually use

Five-point scoring guide

1
Poor

Designs in isolation; ignores the brief's purpose.

2
Needs Improvement

Starts designing before understanding the goal.

3
Satisfactory

Asks the right questions when prompted.

4
Very Good

Interrogates the brief up front and hands over cleanly.

5
Excellent

Describes concrete handoff artefacts and pushback moments, converting vague briefs into scoped flows engineers built without repeated rework.

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